Desmond'ın Assassin's Creed 3'teki Ölümü, Franchise'ı Düşüşten Kurtarmak İçin Tasarlandı

Desmond'ın Assassin's Creed 3'teki Ölümü, Franchise'ı Düşüşten Kurtarmak İçin Tasarlandı

Diana Golenko

It’s been over ten years since Desmond Miles, the main protagonist of the early Assassin's Creed games, died in üçlemenin finali of the trilogy. However, as creative director Alex Hutchinson revealed, this decision was not just a shocking plot twist — it was meant to save the series from potential collapse.

In bir FRVR podcast, Hutchinson explained that the team consciously chose to end Desmond’s arc so the franchise could continue without drowning in its own lore. Originally, Assassin's Creed was intended as a trilogy — the third game would focus entirely on Desmond in the modern day and serve as a proper finale.

It was the two as they were and then a Desmond game, and that was it, right? So the third one was supposed to be the Desmond [game], you know, all of it in the present day and then just end the franchise. And so Ubisoft then… stuck two more games in between us before we could finish. They did Kardeşlik and Vahiy in between; Kardeşlik was meant to be a DLC and then that became a whole game.
— Alex Hutchinson

According to Hutchinson, these additional games expanded the series, overloading the narrative with stories about gods, aliens, and metaphysics — elements that started to distract from the core historical assassin adventures. Something had to break this pile-up of details.

If you look at the death of franchises or even genres, it’s when they start to disappear up their own butts a bit. So the RTS genre, before the sort of MOBA renaissance, it was because the noise from the audience who loved it the most was super-hardcore. So the games kept getting more hardcore, which kept losing more and more of the mainstream audience which meant sales got less and less. And then the whole thing just died. We didn’t want that to happen with AC where they are sort of lore, you know, Nazis policing everything and saying, "Oh, but in this game at this point 17 years ago, this happened."
— Alex Hutchinson

The director added that the goal was to maintain a low entry point for the series so new players could jump into Assassin’s Creed at any moment without feeling lost in a pile of story details. Surprisingly, the decision proved successful: Assassin's Creed 3 sold over 12 million copies in just four months, and the franchise has since surpassed 200 million sales.

Previously, there were yeni içerik ipuçları related to Assassin's Creed Origins — voice actors reunited in the studio after many years. Meanwhile, Ubisoft’s franchise director görevden ayrıldı, being asked to make room for new leadership.

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