Blade & Soul
Blade & Soul is a third-person MMORPG with martial arts set in eastern fantasy. Players can expect spectacular battles and seductive characters, a sea of content... Daha fazla bilgi
Blade & Soul is a third-person MMORPG with martial arts set in eastern fantasy. Players can expect spectacular battles and seductive characters, a sea of content for leveling up in pairs or teams. The project is developed by the Korean studio NCsoft, and in Russia and the CIS countries, it is supported by the company "Innov". The game is distributed under a free-to-play model with the option to subscribe to premium services.
Unique gaming experience
The gameplay of Blade & Soul is built on an unusual scheme for MMORPGs — with a dominance of fighting and slasher elements, expressed through various combo attacks designed for both melee and ranged combat. The screen showcases action reminiscent of Devil May Cry 4 and Ninja Gaiden 3, with adjustments for large-scale multiplayer battles.
Four races and 11 classes allow you to create a character tailored to your preferred playstyle. Mastering numerous skills and techniques is quite simple due to the combat system that does not require aiming at enemies — to hit with weapons or launch magical attacks, you just need to turn in the right direction.
The game has a limit on the amount of experience gained per day, so character development can take a considerable amount of time. But there is a way to level up quickly.
As the character levels up, new abilities are unlocked, and various attributes increase. The points earned are invested in primary attributes, and through weapons, armor, and other gear, you can enhance specific parameters.
The unique gameplay is enhanced by the ability to redistribute points easily at any moment — this allows for correcting development mistakes and changing the combat style. Each character knows a dozen basic skills, and each of these skills has several secondary ones that modify the primary one.
Backstory of the game world
The game world is based on thoughtful eastern fantasy, combined with the myths and legends of the peoples of Southeast Asia, as well as eastern stylistics in the architecture of buildings and the surrounding environment.
According to mythology, the world of Blade & Soul is divided into four parts. The main action takes place in the Middle World, where humans and other races reside. There is also the bright Land of gods and deities, the "gray" Lands of the dead for spirits and ghosts, and the dark Lands of demons, the lair of evil.
Long ago, the land of Naryu stretched across the entire territory of the Middle Lands, and its inhabitants were happy and carefree. This did not please the archdemon Manhwan, who fed on the malice and hatred of people. Gathering a vast army and attacking Naryu, he desecrated the world of the living and their souls. Only the Guardians were able to stop his invasion and send him back to Hell.
Currently, Blade & Soul features two continents divided into locations, as well as a number of additional levels that can be accessed through portals. The levels in the game are spacious and diverse — cities and villages, fields and meadows, deserts and coastlines, dungeons with dangerous mobs and boss lairs.
The plot
The story of Blade & Soul unfolds many years after the invasion of Manhwan — a treacherous demon corrupted and endowed several Guardian students with incredible power to steal the Twilight Blade. This weapon can free the demon and restore his former might.
The created character immediately finds themselves at the center of events, as their mentor is none other than Hong Sokkyun, the great strongman and Guardian of the blade. After learning the basic techniques, the novice gets caught in a web: enemies betray and kill Hong, steal the Twilight Blade, and frame the character as one of the traitors.
Now they must not only clear their name and find the sinister weapon but also prove their worthiness, ability to wield the blade, and restore the balance of power. The plot is divided into 10 acts, each containing several dozen quests, totaling about 30 hours of gameplay.
Races and classes
The choice of race in Blade & Soul determines the character class, but this condition cannot be called strict. Each playable race can try their hand at 4-7 classes, with the class selection varying from race to race:
- Vans — strong and brave giants with unyielding willpower, but hot-tempered and arrogant;
- Shens — wise and resourceful, most similar to humans and the most versatile fighters;
- Fans — mysterious and extremely dangerous beings, resembling both amazons and elf-like creatures;
- Lins — nimble beings with cute ears, commanding the forces of nature, summoning, and spirits.
Classes differ in complexity, combat mechanics, and interface. Some may be difficult to manage due to the need to remember numerous combos and skills; some classes use mana, while others use combat spirit; the interface also changes accordingly. To find out which class to choose, read our guide.
Additionally, in Blade & Soul, there is no classic division into tank, damage dealer, and support — they are replaced by masters with their strengths and weaknesses, for example, a tank cannot withstand hits if they do not dodge and constantly block enemy attacks.
Here are the classes available in Blade & Soul:
- Shadow Master is perfectly balanced for close combat with deadly attacks. Easily approaches unnoticed; quickly retreats, laying traps everywhere, but has no armor;
- Blade Master uses a long sword for dynamic and spectacular positional battles, attacks, and defenses; capable of delivering swift and powerful strikes, as well as knowing magical tricks;
- Summoner Master summons a cat assistant to distract enemies from themselves, and finishes them off with powerful area magic, also capable of placing bombs. The simplest class in the game;
- Blade Master enhances his physical attacks with a sword by using area magic strikes in battle, can attack multiple opponents simultaneously, and is well-balanced in characteristics;
- Kung Fu Master is perfect for close combat duels. Uses lightning-fast kicks and punches, blocks, grabs, throws, and chokes. Constantly adapts stances and suitable attacks, making it the most challenging class in the game;
- Elemental Master is a classic mage, dealing area and target damage with fire, ice, or energy-draining techniques. Very dangerous but vulnerable;
- Spirit Master also uses magic but is not as strong, compensated by attack range, average defense, and support for allies. Can summon a demon from the Lands of the Dead to unleash on enemies;
- Qi Master heals and resurrects allies, fights in close combat with kung fu techniques, and uses magic at range; easily dodges attacks and blocks strikes; disappears right under the opponent's nose;
- Axe Master relies on physical strength, absorbs incoming damage, attacks multiple targets at once, and will be a fearsome opponent in close combat;
- Wrath Master uses a large two-handed sword in battles, allowing control over enemies in close combat, and also strengthens allies around him;
- Shooting Master uses magical weapons, is swift in battle, and can even attack enemies from above; at the same time, he is easy to master and can reset skill cooldowns for the group.
Player versus Environment modes:
- Completing numerous dungeons in a balanced team of 4-6 friends for gold, experience, and better gear;
- Raids — challenges for 6-12 experienced players in special locations where powerful and deadly monsters are supported by an army of minions;
- Side quests and events that develop character professions (blacksmith, priest, jeweler), completing new combat tasks from in-game factions, daily and weekly tasks;
- “Endless Tower” — a challenge for the most experienced players, where you need to pass 100 floors of the tower, and on each floor the opponents become more dangerous and stronger, while the reward increases.
Player versus Player modes:
- You can unite in Alliances (Moorim alliance and Hunchon cult) and numerous Combat Schools, with their daily tasks for the player community;
- Global PvP to promote your Alliance or Combat School in duels and team battles with other players;
- Event “Valley of Hurricanes” — 2 teams of 6 players participate, you need to capture 3 key points and hold them as long as possible. Matches last 15 minutes, points are awarded for kills and capturing points;
- Event “Lake of Jasper Whales” — 2 teams of 6 players participate, you need to set up 3 horns at the base, which appear in a random location on the map. One player carries the cargo, while the others protect him. Matches last 15 minutes;
- Esports arena with its champions and seasons, and a couple of competitive modes: 1 on 1 and 3 on 3, designed for experienced players.
Mağaza teklifleri ve indirimler
Sistem gereksinimleri ve PC testi
- Windows 7
- İşlemci: Intel Core 2 Duo
- RAM: 2 GB
- Boş Alan: 30 GB
- Ekran kartı: AMD Radeon HD 4850
- Keyboard, Mouse
- Windows 7
- İşlemci: Intel Core i5
- RAM: 4 GB
- Boş Alan: 30 GB
- Ekran kartı: AMD Radeon HD 6790
- Keyboard, Mouse
Yorumlar ve değerlendirmeler
Sürükleyici bir hikaye ve çarpıcı grafikler, MMoRG hayranlarını unutulmaz bir yolculuğa çıkaracak. Çeşitli sınıflar ve savaş teknikleri, kendi savaşçınızı yaratmak için mükemmel. Bu oyunda asla sıkılmayacaksınız! Bir savaş okulu seçin ve diğer oyuncularla birlikte gelişin! Her kaynak zindanlardan, diğer oyunculara karşı arenada savaşarak, atölyede üreterek veya pazardan satın alarak elde edilmelidir. Sürekli güncellemeler ve etkinlikler, zorlu boss'lardan ara verip rahatlamanıza yardımcı olur. Oyun herhangi bir parasal yatırım gerektirmez; her şey oyun içinde elde edilebilir, ancak biraz çaba gerektirir!
Uzun süredir BnS oyuncusu olarak benden 10 üzerinden 10!
Интересный сюжет и классная графика поможет любителям MMoRG окунуться в незабываемое путешествие. Множество классов и техник боев идеально подойдёт для создания именно вашего воина. В этой игре не соскучишься! Выбирай боевую школу и развивайся с другими игроками! Каждый ресурс придётся добывать из подземелий, сражаясь на аренах с другими игроками, делая их в мастерской или покупая на рынке. А постоянные обновления и ивенты помогают вам отвлечься от сложных боссов и расслабиться. Игра не требует денежных вложений, всё можно получить в игре, но придётся приложить усилия!
10 из 10 по мнению меня, давнего игрока BnS!
Blade & Soul'u esas olarak dövüşler için oynadım. Sistem bir MMORPG için alışılmadık: çok sayıda kombo, aktif kontroller ve özellikle PvP'de beceri gerçekten önemli. Herkese hitap etmeyebilir, ancak dinamik dövüş ve kontrolden hoşlanıyorsanız, denemeye değer olabilir. Görsel olarak oyun, Asya tarzına vurgu yaparak iyi görünüyor. Hikaye ilk başta ilgi çekici, ancak sonra daha tipik hale geliyor. Genel olarak oyunun avantajları ve dezavantajları var, ancak dövüşler onu kesinlikle diğer MMO'lardan ayırıyor.
Играл в Blade & Soul в основном ради боевки. Система тут нестандартная для MMORPG: много комбо, активное управление, скилл реально решает, особенно в PvP. Не всем это подойдет, но если нравится динамика и контроль в бою, то может зайти. Визуально игра выглядит неплохо, с упором на азиатскую стилистику. Сюжет на старте интересный, но дальше становится более типичным. В целом, игра со своими плюсами и минусами, но боевка точно выделяет ее среди других MMO.
WoW'u çok oynardım ama gerçekten güzel bir karakter yaratmak için yeterli alan olmadığını düşünürdüm. BnS bu sorunu çözüyor ve özelleştirme seçenekleri gerçekten harika; kahramanı istediğiniz gibi yaratabiliyorsunuz. Ayrıca, resmi bir yayıncısı ve Rusça çevirisi olması harika; her şey net ve anlaşılır. Dövüşler hedef odaklı değil ve WoW ile karşılaştırıldığında çok daha canlı hissettiriyor. Evet, oyun eski ama çizimler hala şık görünüyor ve Asya estetiğiyle dolu dünya, şahsen ilgi çekici bulduğum bir şey. Çevrimiçi de mevcut ve gruplar oluşturmak kolay.
Я раньше много играл в WoW, но там всегда не хватало возможности создать реально красивого персонажа. В BnS это решено и кастомизация прям шикарная, можно сделать героя под себя. Плюс радует, что есть официальный издатель и русский перевод, все понятно и удобно. Боевка там нон-таргет и после того же WoW чувствуется намного живее. Да, проект старый, но картинка до сих пор выглядит стильно, а мир с азиатской эстетикой лично меня цепляет. Онлайн тоже есть и пати собираются без проблем.
Bir süredir BnS oynuyorum ve beni asıl etkileyen görseller. Teknik anlamda değil, tarz ve atmosfer anlamında. Tasarımcılar gerçekten harika bir iş çıkarmış: her bölge kendine özgü hissettiriyor. Çiçeklerle dolu ormanlarda koşuyor, sonra kendinizi ıssız harabelerde, sonra da kasvetli bataklıklarda buluyorsunuz. Karakter kostümleri de etkileyici. Kıyafetlerin çoğu aslında oyun içinde kazanılıyor: zindanlardan, boss'lardan sonra sandıklardan ve görevlerden. Karakterinizin görünümünü sürekli değiştirebiliyorsunuz ve asla sıkıcı olmuyor. Benim gibi atmosfere ve görsellere önem verenler için BnS kesinlikle çok sevilecek. Zindanlardan sonra gelen ganimet sistemi de keyifli; ilginç ekipmanlar elde edebiliyorsunuz.
Играю в BnS уже какое-то время, и больше всего цепляет визуал. Не в смысле технологий, а именно стиль и атмосфера. Дизайнеры тут реально постарались: каждый регион ощущается по-своему. То ты бегаешь по цветущим лесам, то попадаешь в пустынные руины, то в мрачные болота. И костюмы персов тоже впечатляют. Большинство нарядов реально добывается в игре: из данжей, сундуков после боссов, за квесты. Постоянно меняешь внешний вид своего перса и это не надоедает. Для тех, кто, как и я, ценит атмосферу и картинку, BnS точно зайдет. Система лута после данжей тоже приятная, можно получить интересный шмот.
Şahsen, BnS'ye ilk başta PvP için katıldım; becerilerin orada gerçekten önemli olmasını seviyorum. Ama sonra PvP'nin ötesinde birçok ilginç mod olduğunu fark ettim. Bazen daha çok takım çalışması ve taktiklere dayanan devasa grup savaşlarını denemek istiyorum. 3'e 3 ve 6'ya 6 takım arenaları da harika; bambaşka bir dinamik sunuyorlar. Dürüst olmak gerekirse, açık dünyada ekipman bulmak daha zor ve özellikle daha deneyimli oyunculara karşı yeni başlayanlar için zorlayıcı. Ama genel olarak, aralarından seçim yapabileceğim çok şey olması hoşuma gidiyor.
Лично я в BnS сначала зашел ради PvP, мне нравится, что там реально скилл решает все. Но потом понял, что тут кроме PvP еще много интересных режимов. Бывает, захочется побегать в массовых боях фракций и там уже больше командная игра и тактика. Командные арены 3х3 и 6х6 тоже норм, там совсем другая динамика. Правда, если честно, в открытом мире с экипировкой все сложнее и новичку там тяжко, особенно против тех, кто уже вкачался. Но в целом радует, что есть из чего выбрать.





