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Command & Conquer: Generals - Zero Hour

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  • Command & Conquer: Generals — Zero Hour — трейлер обновления мода Rise of the Reds
  • Command & Conquer: Generals — Zero Hour — трейлер обновления мода Rise of the Reds
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  • Resim Command & Conquer: Generals - Zero Hour
  • Resim Command & Conquer: Generals - Zero Hour
  • Resim Command & Conquer: Generals - Zero Hour
  • Resim Command & Conquer: Generals - Zero Hour
  • Resim Command & Conquer: Generals - Zero Hour
  • Resim Command & Conquer: Generals - Zero Hour
  • Resim Command & Conquer: Generals - Zero Hour
  • Resim Command & Conquer: Generals - Zero Hour
  • Resim Command & Conquer: Generals - Zero Hour
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Command & Conquer: Generals — Zero Hour — each of the three factions has its own strengths. The USA is technologically advanced; some buildings require power to... Daha fazla bilgi

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Bu, için bir ek: Command & Conquer: Generals

Command & Conquer: Generals — Zero Hour — each of the three factions has its own strengths. The USA is technologically advanced; some buildings require power to construct. Its troops are powerful but expensive, and it can use a spy satellite to reveal a small area of the map. China also needs power, and its main strength is its numbers: its troops cost much less than America’s, though they are still more expensive than GLA troops. The GLA has no technology or power, and its main strength is mobility. It can build a network of tunnels, with an entrance at its base and exits anywhere on the map, and troops can travel through them in both directions. However, a worker must reach the location to build an exit. When buildings are destroyed, they don’t disappear completely; they leave behind rubble containing a bunker. After some time, the building will be rebuilt unless the rubble is completely destroyed.

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