Elden Ring
OyuncularımAn adventure soulslike action game in a dark fantasy world, created by the developers of the Dark Souls series with the involvement of the author of *A Song of Ice... Daha fazla bilgi
Tüm diller (15)
العربية: arayüz, altyazılar
Deutsch: arayüz, altyazılar
Español: arayüz, altyazılar
Español (Latinoamérica): arayüz, altyazılar
Français: arayüz, altyazılar
Italiano: arayüz, altyazılar
日本語: arayüz, altyazılar
한국어: arayüz, altyazılar
Polski: arayüz, altyazılar
Português (Brasil): arayüz, altyazılar
Русский: arayüz, altyazılar
ไทย: arayüz, altyazılar
简体中文: arayüz, altyazılar
繁體中文: arayüz, altyazılar
An adventure soulslike action game in a dark fantasy world, created by the developers of the Dark Souls series with the involvement of the author of *A Song of Ice and Fire*. At its heart is a dying world where only warriors who have lost their blessing are trying to bring it back to life. Players can choose from a wide range of weapons and magic; an improved combat system gives them more control over their character; and the game has new role-playing elements compared to previous FromSoftware games.
A Crucible of the Past
How the world of Elden Ring came to be, and what it is, remains a mystery. The game reveals only a small part of it: the Lands Between, a continent in the middle of the ocean. The Outer Gods—powerful, incorporeal beings from space, beyond the reach of human understanding—are fighting for control over it.
It all began at the turn of an age, when the Lands Between caught the attention of a god known as the Greater Will. It drove away the patron of the Dragons who ruled there and began to build a new, “golden” order based on the Elden Ring and a set of lesser and greater Runes (commandments). It also created the Erdtree, which still towers over the land. The Erdtree controls everything that happens and allows the souls of the dead to be reborn.
The Golden Order spread through violence (the inhabitants of the Lands Between rose up against the outsiders), while the Fingers and their Readers won over new followers. Queen Marika, a perfect vessel for the god’s power, ruled over the land. In time, she showed a will of her own: she changed the Elden Ring and removed the Rune of Death from it, becoming Marika the Eternal—the ruler and god of the Lands Between.
This explains the many creatures in the game’s world that cannot truly live or die. Those who fell out of favor were stripped of “grace,” a life-giving force without which they were considered cursed and became “Tarnished.”
After hundreds of years of constant battles, in which all who opposed her were defeated or killed, Marika’s Golden Order was established. But an age of peace and prosperity did not last long. The queen began to doubt the Path and the means used to achieve it. She shattered the Elden Ring into separate Runes, gave them to her descendants, and disappeared. Her children soon began fighting for supreme power, plunging the Lands Between into an age of Shattering.
No one won the war. Each Rune-bearer suffered physical or mental damage, and the united kingdom became divided and weak. Hundreds of years passed, and decay spread throughout the Lands Between. The Greater Will stopped relying on Marika’s remaining descendants and, through the Erdtree’s grace, called the Tarnished to gather the Great Runes and restore the Elden Ring. Marika also returned, hoping to influence the Tarnished so that one of them would change the world for the better.
Story and Characters
Elden Ring’s storytelling is a step forward from earlier Souls games: it has a well-written, if confusing, story; varied and lengthy NPC quests; more substance in the dialogue; and better-directed cutscenes. All of this is supported by rich lore hidden throughout the game.
The main and side stories are so closely connected that skipping the side stories may mean missing story arcs and many important details, which will affect the ending. There are 6 endings in all: one bad ending, one alternate ending, and 4 main endings.
All the NPCs have well-developed motivations and backstories, sometimes in great depth, but to learn about them, you’ll have to complete each character’s personal quest. The same can’t be said of the main character. The protagonist is one of many Tarnished who have returned to the Lands Between. Their backstory isn’t important; their story is written as the player goes along.
The result is a deep, many-sided story that reveals events from different points of view and lets you make choices. This isn’t typical “dark fantasy,” but a rich tale with room for simple joys and thoughts about life, for both touching and grim moments, friendship, and betrayal.
To understand it, you’ll have to read all the notes and item descriptions, listen closely to dialogues several times, study your surroundings, and so on. But, as in other games by Hidetaka Miyazaki, the story and NPCs are a secondary concern. You can finish Elden Ring without delving into the story.
The Lands Between and its inhabitants
The world is truly enormous, with 6 very different biomes, each with its own landscape and flora: sunny, forested plains, foggy swamps filled with foul-smelling fumes, fantastic mountains, and more. There are also gloomy castles, winding dungeons, and secret locations. And beneath this world lies another, underground. Everything has stunning art design in a dark fantasy style.
Because of its sheer size, the world feels too sparsely populated, with too few enemies and wild animals, and some areas feel copied and pasted. At the same time, the Lands Between has many unique, carefully designed areas where everything revolves around the player. You can travel quickly on horseback or through Sites of Grace (campfires), where you can recover your strength and do more.
You have complete freedom: go wherever you want right away, do whatever you like—there are no markers or required activities. However, because areas are divided by difficulty level, exploring the world won’t be easy. You need to search every inch: the world of Elden Ring is full of secrets containing valuable loot and experience. Once the hero finds the hub area, they’ll meet important characters, find several interesting quests, and discover new mysteries.
The world is home to many different peoples who are unlike one another: giants, living crystals, flying hawks, beastfolk, beings from other worlds, and, of course, humans. Here and there, you’ll come across merchants, blacksmiths, travelers, and other characters.
Souls games wouldn’t be souls games without pain
Elden Ring has 10 character classes, each with 8 different attributes and a selection of suitable weapons and armor. Your class only affects the first few hours. After that, you can develop your character however you like to fit your preferred playstyle: a Samurai can become a Mage, and a Mage can become a Prophet or a Wretch.
The leveling system carries over from the Souls games with minor changes. The build can be completely redesigned from scratch. You can learn a number of useful skills and spells only by training with friendly NPCs. Armor cannot be upgraded, but weapons can be upgraded in several ways. The dynamic day-night cycle also affects gameplay.
Crafting is extensive and even excessive: you can make everything from arrows and swords to grenades and weapon greases yourself, though finding the necessary resources in the open world—such as plants, animal remains, and loot from defeated enemies and chests—is no easy task.
The combat system takes into account character progression, skills, stats, and all of your equipment. The effects of health, stamina, and dexterity have been rebalanced. Checkpoints before bosses, spirit summons, basic stealth, and the ability to jump and sprint have been added. Mechanics from previous games have returned, including poise for enemies and bosses, Power Stance, and more.
Combat has not changed: study enemy patterns, defend against or dodge their attacks, and strike at the right moment. Bosses, both story-related and optional, still have several phases, each with its own movesets, attacks, timing, and minions. Some bosses can only be defeated while mounted. Your weapons and equipment should take each boss’s weaknesses into account. Enemy AI is still rather dumb, and the game’s hit detection is still criticized, even after patches.
Online Play
- Co-op — play through the game together, clear areas, and fight bosses with 1–2 helpers. Enemies gain +50% health for each helper, so some bosses are easier to defeat alone. Progress only counts for the owner of the current world.
- Player versus player — invade other players’ worlds (or invite others to invade yours), where you may face a whole gang of other “Tarnished,” or fight brutal one-on-one duels in a special arena. Experience earned this way can be used to further develop your character in single-player mode.
Multiplayer is available after enabling it in the settings and activating summon signs.
Key features:
- Fans have good reason to question George Martin’s influence on the game’s story or lore.
- The prologue is easier, giving newcomers a chance to get used to the game, but the difficulty then rises sharply, becoming painfully hard toward the end.
- A huge and varied bestiary: from zombies and skeletons to eldritch monsters from the stories of Lovecraft or Japanese manga. There are dragons, too.
- An advanced appearance editor: you can change eyebrows, eyes, hairstyle, cheeks, body type, and almost everything else about your appearance and features.
Mağaza teklifleri ve indirimler
Sistem gereksinimleri ve PC testi
- Windows 10
- İşlemci: Intel Core i5-8400
- RAM: 12 GB
- Boş Alan: 60 GB
- VRAM: 3 GB
- Ekran kartı: GeForce GTX 1060 3GB; Radeon RX 580
- Windows 10
- İşlemci: Intel Core i7-8700K
- RAM: 16 GB
- Boş Alan: 60 GB
- VRAM: 8 GB
- Ekran kartı: GeForce GTX 1070
Yorumlar ve değerlendirmeler
Souls oyunlarını hiç oynamadım, bu yüzden karşılaştırma yapmayacağım. Bu oyun, dünyası ve genişliğiyle beni gerçekten şaşırttı. Geniş, boş alanlar bekliyordum, ancak her köşede bir mağara, sandıklı harabeler, çalılıkların arasında saklanan bir NPC ve benzeri şeyler var. Her gün yaklaşık iki saat oynuyorum ve 80+ saatten sonra oyunun ancak yarısına geldim. Hikaye oldukça anlaşılması zor; her şey eşya açıklamalarında gizli. Müzik hoş, ancak bazen kesiliyor (belki bir hata, bilmiyorum). Genel olarak, açık dünya oyunlarından, biraz aksiyon dolu sahnelerden, güzel grafiklerden ve karmaşık, gizli bir hikayeden hoşlanan herkese bu oyunu tavsiye ederim.
Никогда не играл в Соулс игры, поэтому сравнить их не буду. Данная игра очень удивила своим миром и его полнотой, думал что будут обширные пустоты на локациях, но на каждом шаге находится то пещера, то руины с сундуком, то нпс некий прячется в кустах и тому подобное. Каждый день играю по часа два и наиграв 80+ часов, ток на середине игры. Сюжет понять довольно таки сложно, все скрыто в описания предметов. Музыка приятна, хоть иногда и пропадает (может баг хз). В целом, игру советую всем кому нравятся открытые миры, немного хардкора, приятная графика и запутанный, спрятанный от глаз сюжет.
Souls-like oyunların büyük bir hayranı değilim, ama üç Dark Souls oyunundan da keyif aldım. Ancak Elden Ring'i ilk oynadığımda, Hidetaka'nın hayal gücünün tükendiğini hissettim. Birçok boss tekrarlayıcıydı, alan tasarımı çok iyi değildi, ancak birkaç lake versiyonunu gerçekten beğendim. Hatta bir süre müziklerini bile dinledim, çok sıkıcıydı. Hikaye mi? Ne hikayesi? Souls-like bir oyun; eğer bir hikaye istiyorsanız, herhangi bir eşyanın açıklamalarını okuyun. Bu oyunun açık dünyaya hiç ihtiyacı yok; eğer olmasaydı, bence çok daha iyi olurdu.
Eksiler
Açık Dünya
Sıkıcı Bosslar
Alan Tasarımı
Müzikler
Artıları
Aksiyon
Grafikler
Я не большой фанат соулс лайк игр, но три части Дарк соулса Я прошел с удовольствием, но когда я в первый раз прошел Elden ring, то у меня такое чувство что у Хидетаки просто напросто закончилась фантазия, многие боссы повторяются, дизайн локации не очень, хотя парочку лакации мне очень понравились, саундтрек Я даже как то и вслушался, настолько он скучный, сюжет, а какой сюжет? Это же соулс лайк, хотите сюжет читайте описания любого предмета. Открытый мир этой игре вообще не нужен, если бы его не было то как по мне была бы в разы лучше
Минусы
Открытый мир
Скучные боссы
Дизайн локаций
Саундтрек
Плюсы
Боевика
Графика
Tüm Souls oyunlarını oynadım ve bu oyunu bitirdikten sonra iyi izlenimlerim oldu. Açık dünya ve keşif açısından kötü bir deneyim değildi. Beğenmediğim tek şey bu dünyanın boşluğu oldu. Biraz cansızlık vardı. 9 puan veriyorum. Şahsen bu oyunu beğendim ve başkalarına da tavsiye ederim.
Играл во все соулс игры и после прохождения данной игры у меня о ней хорошие впечатления. не самый плохой опыт открытого мира и его и3учения . Единственное что не понравилось ето пустота етого мира. ну не хватает немного жи3ни в нем. Ставлю твердую 9ку. Лично мне ета игра понравилась и мне хочется ее по рекомендовать другим
Bu oyun, sadece aksiyon dolu oyunlar isteyenler için harika. Diğer herkes ise tutarlı bir olay örgüsü veya hikayesi olmayan, ilgi çekici bir dünyası bulunmayan, oyunda hiçbir şey yapma motivasyonu olmayan, hiçbir anlatımı veya açıklaması olmayan bir fiyasko olarak görecek. Oyunda bir sürü düşman ve şişman patron, uçsuz bucaksız boşluklar ve aynı derecede boş ve ilham vermeyen zindanlardan başka bir şey yok. Oynanış açısından, açık bir dünyada bir yerden diğerine sürekli koşmak, savaşmak yerine sürekli kaçmak ve ölüm (sizin ölümünüz) söz konusu. Diğer Souls oyunlarına kıyasla ne kadar daha basit veya kullanıcı dostu olduğu konusunda tartışmanın bir anlamı yok. Mesele bu değil. Mesele, konseptin eksikliği. Kötü bir dövüş sistemi, kaçma hareketleri, ana karakterin iki vuruşta ölmesi ve şişman patronları bir oyuna koyup, "İşte harika bir oyun yaptık" diyemezsiniz.
Отличная игра для тех, кому кроме хардкора от игры ничего не нужно. А все остальные увидят пустышку, где нет внятного сюжета и лора, интересного мира, отсутствие какой-то мотивации что-то делать в этой игре, отсутствие повествования и описания чего-либо. В игре есть только куча мобов и жирных боссов, бескрайние просторы ничего и такие же пустые и безыдейны подземелья. По геймплею это бесконечная беготня от одной локации к другой по открытому миру, постоянные отскоки вместо боя и смерть(твоя) Не вижу смыла спорить о том на сколько она проще или дружелюбней других соулс игр. Не в этом дело. Дело в отсутствии замысла как такового. Ну нельзя же просто запихать в игру убогую боевку с отскоками, смерть гг от2х ударов, жирных боссов и сказать, что вот, мы сделали офигенную игру.
Souls serisinin hayranları için bu oyunun çıkışı adeta bir lütuf oldu. Daha önce DARK SOULS'u oynamış biri olarak, bir şeylerin eksik olduğunu hissetmiştim. Açık dünya yapısının eklenmesi, tanıdık Souls serisine yeni bir soluk getirdi. Hala aynı sert aksiyona, çeşitli içeriğe ve sadece seçkin birkaç kişinin anlayabileceği bir hikayeye sahip. Genel olarak, son altı ayda gördüğüm en iyi şey olduğunu düşünüyorum.
Для фанатов серии соулс, выход этой игры стал неким божественным даром, ранее играя в тот же DARK SOULS, ощущал, что чего то игре не хватает. Добавления открытого мира в игру привнесло новую жизнь в уже всем знакомый соулс. Всё тот же хардкор, разнообразный контент, сюжет который могут понять только избранные почитатели описания предметов. В общем на мой взгляд, это лучшее что я видел за последние пол года.
Haberler
-
Doom: The Dark Ages, Elden Ring, Alan Wake 2 ve Daha Fazlası İndirimli Fiyatlarla Satışta -
Bir yayıncı, kendisi derme çatma bir hücredeyken annesi Elden Ring’de 240 kez öldü -
Minecraft Modu, Elden Ring’e 1.600 Eşya ve Çalışan Redstone Getiriyor -
Elden Ring, Lies of P, Clair Obscur: Expedition 33 ve Diğer Harika Oyunlar Artık Daha Uygun Fiyatlarla Satışta -
Lies of P, Elden Ring, Dark Souls 3 ve Diğer Oyunlar İndirimli Fiyatlarla Mevcut -
The Duskbloods, FromSoftware'ın ilk oyuncu romantizm mekanizmasını ekliyor -
Elden Ring, Tarnished Pack Öncesinde 1.17 Yamasını Aldı — Neler Değişti? -
HoYoverse’un Nodusfall’u, İddia Edilen Boss Kopyaları Yüzünden Elden Ring Hayranlarını İkiye Böldü -
Dark Souls Remastered Bir Sitcoma Dönüştürüldü — Bir Mod Her Ölümde Kahkaha Efekti Ekliyor -
+ -3





