The Callisto Protocol
OyuncularımA sci-fi horror game, The Callisto Protocol follows the blueprint of Dead Space: the cramped rooms of a distant space station are filled with... Daha fazla bilgi
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English: arayüz, altyazılar, seslendirme
Español: arayüz, altyazılar, seslendirme
Français: arayüz, altyazılar, seslendirme
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日本語: arayüz, altyazılar, seslendirme
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简体中文: arayüz, altyazılar, seslendirme
Español (Latinoamérica): arayüz, altyazılar
Polski: arayüz, altyazılar
Português (Brasil): arayüz, altyazılar
Русский: arayüz, altyazılar
A sci-fi horror game, The Callisto Protocol follows the blueprint of Dead Space: the cramped rooms of a distant space station are filled with Biophages—zombies that change shape and can only be defeated by tearing them apart in unpredictable close-quarters combat. With a limited arsenal at his disposal, the main character, Jacob Lee, tries to survive this harsh place and escape. The developers reworked some of Dead Space’s best ideas, making The Callisto Protocol a distinctive game set in its own universe rather than a spiritual successor, while also introducing new ideas.
The survival formula
The Callisto Protocol can be described as a close-quarters action game:
- the gameplay balances shooting, slashing, and simple action, with horror and stealth sections;
- it’s played from a third-person perspective, but the camera isn’t fixed behind the hero—it zooms in on the most “satisfying” moments;
- there’s plenty of brutality and dismemberment, with “ketchup” spraying with every hit, brutal enemy kills, and equally gruesome fatalities for the main character.
Unlike the slow and clumsy main character, enemies are fast, tough, and attack without warning. So combat uses a repeating pattern: dodge an attack, land a series of powerful baton strikes, then block or dodge again—and keep going until the enemy runs out of health.
You have to hit hard and accurately—a Biophage won’t die just from losing a limb. Instead, it will mutate into a stronger form, and you’ll have to finish it off with a gun. Pistols, shotguns, and assault rifles—that’s the entire arsenal. They’re useful and can be upgraded, but you can’t shoot as much as you would in a typical shooter because ammo is scarce.
The GRP glove can throw Biophages around, pull them close for a strike, or toss them into the environment (spikes, grinders, or pits). It also makes it easier to lock onto targets, though this system can be a problem: in close combat, it prevents you from quickly switching between enemies or getting to the most dangerous one.
The full sensory experience:
- The detailed graphics make it easier to get immersed in Callisto’s atmosphere, with high-quality textures and effects, natural lighting and shadows, highlights and reflections, and realistic physics for bodies and liquids. It’s one of the best-looking games of the PS5/XSX generation.
- The audio is just as impressive: machinery clanks, equipment hums, doors and floors creak, lights flicker, water trickles and drips, and enemies rustle and make strange, terrifying sounds behind the walls.
- The carefully crafted character and enemy models also help build the atmosphere, especially their faces: natural lip movements and emotions captured with mocap from famous actors, along with effects that imitate sweat or blood running down the skin.
Close to Home
The near future. A technological disaster on Earth has forced humanity to settle beyond its borders. By 2320, colonies have been established on Jupiter’s moons, and one of them—Callisto—is being used as a maximum-security prison. It’s a quiet place where prisoners disappear forever, and it was quickly taken over by people with ambitious plans.
Circumstances bring the protagonist here, but the game doesn’t stay focused on the prison cells. Every 1.5–2 hours, it moves to a new setting: industrial workshops, hydroponics, secret labs, and even Callisto’s surface.
However, the world suffers from simplistic level design. Tight, winding corridors connect to each other through vents or gaps in the walls. There are no arenas, hiding places, or backtracking. Every location is enclosed by invisible walls, and the environment can only be interacted with in certain areas.
At the same time, the levels themselves look great and play a visual role in the storytelling. The different interiors make it easy to tell a torture chamber from a medical room or laboratory. The artists filled each section with functional objects, themed details, and other decorations, taking care to avoid repetition.
Fatal Solitude
The Callisto Protocol throws players straight into the action. Its opening is intriguing and raises dozens of questions, but after the first chapter, the story almost disappears until the finale, where the writers reveal everything at a rapid pace. Notes, audio and video messages, graffiti on the walls, and other familiar horror-game ways of explaining mysteries are replaced by lore in special guides.
The game has just one main quest, with no side stories about allies or optional objectives. The presentation and script are simple and linear, with plenty of clichés and predictable plot twists. The overall story is reminiscent of Dead Space (human experiments, a secret cult conspiracy, aliens). There aren’t many characters, either in number or screen time, but at least they have lively conversations with the hero, are well motivated, and make good use of their time on screen.
Into Uncharted Territory
The single-player campaign is standard in every way. We push forward, fight enemies using all the combat options available, collect resources and medkits, upgrade weapons and character attributes, and craft consumables such as ammo and batteries for the glove. You can’t skip upgrades: the bio-phages become more varied and challenging as you progress, forcing you to change your tactics. Inventory space is limited, which also encourages you to upgrade as you go.
Survival only really comes into play on the highest difficulty, where resources are constantly scarce. There’s very little horror, largely due to the oppressive but not frightening atmosphere and the basic, repetitive jump scares, which revolve around enemies trying to grab the player during annoying QTE sequences. On the other hand, the game occasionally delivers spectacular action set pieces: a space shuttle disaster, a high-speed ride through the sewers, a fall into the unknown, and more. The game does a decent job of recreating old sensations in a new setting.
Mağaza teklifleri ve indirimler
Sistem gereksinimleri ve PC testi
- Windows 10
- İşlemci: Intel Core i5-8400
- RAM: 8 GB
- Boş Alan: 75 GB
- Ekran kartı: GeForce GTX 1060; Radeon RX 580
- DirectX: 11
- Windows 10
- İşlemci: Intel Core i7-8700
- RAM: 16 GB
- Boş Alan: 75 GB
- Ekran kartı: GeForce GTX 1070; Radeon RX 5700
- DirectX: 12
- SSD recommended
Yorumlar ve değerlendirmeler
Oyun kesinlikle berbat! Her açıdan:
Performans – her şeyi biliyorsunuz, PS5 hariç her platformda kasıyor.
Ama önemli değil, bir oyunun harika bir hikayesi, ilgi çekici, iyi geliştirilmiş karakterleri, iyi fizik motoru ve çeşitli dövüş sistemi varsa, donmaları ve kasmaları tolere edebilirsiniz. Ama bunların hiçbiri oyunda yok. Bu oyun, Dead Space'in acınası bir parodisi, tam olarak da bu: bir parodi: çünkü oyundaki her şey (oyuncular hariç) DS'den alınmış ve daha da kötüleştirilmiş:
— dövüş sistemi berbat ve monoton (DS'de dokunaçlar, baş aşağı asılıyken ateş etme, düşmanlarda vurmanız gereken alanlar vardı);
— Her şey için seviye atlama sistemi de berbat (hiçbir kıyafet veya yükseltme yok, tüm oyunu arasanız bile cephaneliğin en fazla %40'ını yükseltebilirsiniz ve yeni oyun+ yok!)
— Ana… Tamamını oku
Игра конечно то ещё дно! По любым показателям:
Производительность — сами все знаете, лагает на всех платформах, кроме ПС5.
Но бог бы с ней, когда в игре отличный сюжет, раскрыты персонажи, и они интересные, хорошая физика игры, разнообразные боевки, то можно стерпеть фризы и лаги. Но ничего этого в игре нет( Эта игра, жалкая пародия на Dead space, именно пародия: потому что все что есть в игре(Кроме актеров) взято из DS и ухудшено:
— боевки ужасные и однообразные(в DS были щупальца, стрельба в подвешенном вниз головой состоянии, области на врагах, в которые нужно было попасть);
— система прокачки всего тоже отстойная(нет костюмов и их прокачки, даже если обшаришь всю игру то прокачаешь максимум 40% арсенала, а новой игры+ нет!)
— главный герой медленный и неповоротливый + распо… Tamamını oku
Dead Space'in bir parodisi ama oldukça iyi. Hikayesi biraz zayıf, ancak genel olarak oyun sizi sürekli tetikte tutuyor, bu yüzden tek seferlik oynanış için uygun ve hepsi bu kadar.
Пародия на Дэд спэйс, но вполне себе неплохая. Сюжет слабоват, но в целом игра держит в напряжении, так что на одно прохождение пойдет, больше сказать про неё нечего
Keşke bunu değiştirecek bir mod olsaydı (böylece aynı yuvaya birden fazla eşya gelmesin).
Bunun dışında oyun harika. Keşke bir devam oyunu olsaydı.
Жаль лишь что нет мода который бы изменил ( чтобы в одну ячейку не кладутся одинаковые предметы)
А так игра супер. Хотелось бы чтобы было продолжение этой игры.
Genel olarak oyun iyi, hikâyesi iyi düşünülmüş, ancak bir dezavantajı var. O da yazıcı kullanarak silah ve mühimmat üretmenin çok zaman alması; inanılmaz derecede yorucu.
Игра в целом хорошая , история прдуманая , но есть 1 минус . Это время создания оружия и боеприпасов через принтер , как же сильно это выматывает .
Dead Space ve Doom 3'ü hatırlatıyor ama tam olarak onlara yetişemiyor. Grafikler mükemmel, ancak silah sesleri biraz yetersiz. Sonu ise fena değil.
Напоминает Dead Space и Doom3, но до них не дотягивает. Отличная графика, звуки стрельбы не удались. Концовка игры зачётная.




